Teardown has had many updates since its release into early access on October 29th, 2020.
Early Access[]
2020[]
0.4.6[]
- Support for Windows 7/8.1
- Support for AZERTY keyboards
- Audio improvements when using Voicemeeter and other SW which reroutes/reconfigures audio paths
- Upgraded security
0.5.2[]
- Added Challenges
- Various bug fixes
- Modding API overhaul
- Frustrum now has a sandbox map.
2021[]
0.5.5[]
- Performance and AMD optimisations
- Added Level editor
- Added Drive to survive
- Added Assetpack
- Added Examples
- Updated documentation
- Removed some levels
0.6.0[]
- Added Steam Workshop
- Added Drive to survive
- Added Heist Example
0.7.2[]
- Logo changed
- Spash screen changed
- New explosions
- Updating smoke simulation
- Added photo mode
- Core physics engine improved
- Added Evertides Mall
- Added Part 1 campaign mission for Evertides Mall(Covert chaos)
- Some campaign missions reworked
- Fetch Challenge on all maps
- Support for custom key bindings and gamepads through Steam Input
- Less choppy camera movement at high framerates
- V-Sync option
0.7.4[]
- Photo mode freecam & zoom
- Difficulty
- Option to enable all levels and tools in sandbox mode
- Option for mission skipping and progress wiping
- Side missions clearly marked on mission screen and in messages
- Savegame file automatically backed up when starting a new version
- Minor bug fixes
0.8.0[]
- New tool UI
- Asjustable environments in sandbox
- Mod UI rework
- New modding functionality for fires, prost processing and environments
- Pause menu buttons
- Scripting example map
0.9.0[]
- See also: Part 2
- AI pathfinding API
- Improved registry tag documentation
- Terrain rework
- Procedural snow
- Vehicle behaviour updates
- Removed that mansion objective in bluetide computers IDK why they removed it it was perfectly fine lol.
2022[]
0.9.5[]
1: Game[]
- Added Spawn menu
- Shotgun now behaves more like a shotgun
- Screen Recorder built-in mod to capture no-lag movie clips
- Fallback to windowed mode if game crashes immediately in fullscreen mode
- Handle audio device switch when game is running
- Only move mouse to the middle of the screen when playing
- Tweaked Robot logic
- Connecting the dots mission - logic updated
- Factory updated - Visibility through floor/ceiling between robot factory and safe factory
- General stability fixes
- General improvements to campaign
- Improved gamepad support with icons for mapped buttons in UI
- Support for Steam Deck
- Minor content bugfixes
- Nitroglycerin in Handle with care is more explosive
- Removed a target in Moving the goods
- Changed the location of a target in Bluetide Shortage
2: Modding[]
- Spawn API function
- Sprites and lines visible in photo mode
- GetEntityType and GetWorldBody API function
- IsShapeTouching API function
- ModdingPaint API function for color tinting
- Changes to Shoot API function to support shotgun and gun
- Bugfixes
1.0.0[]
1.Game[]
- Cullington sandbox
- Improved particle effects
- Reworked missions "Truckload of Trouble" and "Malice in Woonderland"
- Shooting range and snowballs at home base
- General polish and detail on all levels
- Easter eggs!
- Bugfixes
2.Modding[]
- New parameters to UiImage to draw a cropped image
1.1.0[]
1.Game[]
- Steam achievements
- Enlarged UI on low resolution displays (helpful for Steam Deck)
- Mute audio when defocused
- Bugfixes
1.2.0[]
1.Game[]
- Added "Favorite Mods" menu
- The Muratori Beach map is now available in the sandbox
1.3.0[]
1.Gameplay[]
- Added Art Vandals DLC;
- Added extensions available in the main menu in the “Game” section;
- Added an options button for featured mods that have options.
2.Modding[]
- Support for the “mirror” property of the material in MagicaVoxel 0.99.7.;
- Added "invisible" tag to shapes to make them invisible;
- Added "nocam" and "noidlecursor" tags to the screen;
- SetPlayerCameraOffsetTransform for individual head movement;
- Additional "main" argument for PauseMenuButton;
- Added GetJointShapes for joining shapes.
2023[]
1.4.0[]
1.Gameplay[]
- Creative mode;
- Increase in productivity;
- Improved water shading;;
- ImGui update to improve the editor on 4k screens;
- Mod performance profiler;
- Error correction.
2.Modding[]
- New features: CreateShape, ClearShape, ResizeShape, SetShapeBody, CopyShapeContent, CopyShapePalette, GetShapePalette, GetShapeMaterial, SetBrush, DrawShapeLine, DrawShapeBox, ExtrumShape, TrimShape, SplitShape, MergeShape.
1.5.1[]
1.Interface[]
- Selecting a tool for PC redesign;
- Redesign of the spawn menu;
- UI and spawn menu navigation fixes;
- Fixed: The mod manager does not restore its state after exiting the mod;
- Fixed: the scroll bar did not change its position after selecting another tab or closing options;
- Fixed: It is impossible to change graphics API settings immediately after changing the API;
- Fixed: Localization of some tooltips in the pause menu does not change after changing the language.
2.Gameplay[]
- New Direct D3D12 rendering engine. Players can now choose between DX 12 and OpenGL rendering;
- Performance improvements;
- A new option has been introduced to control particle density;
- Localization support: Teardown is now available in 9 languages (English, German, Spanish, Italian, French, Japanese, Simplified Chinese, Russian and Polish);
- Implemented a redesigned interface;
- Implemented the ability to spawn horses from the Time Campers DLC;
- Fixed car collisions with map boundaries;
- Fixed tools used during the appearance of an object;
- Fixed photo mode where there was no focus after zooming;
- Fixed a bug due to which the player could control the Killez robot during the appearance;
- Fixed: Closing the spawn menu with mouse triggers using the tool;
- Fixed: objects disappeared when viewing a turret/vehicle from the first person;
- Fixed: #include "MOD/myFile.lua" did not work after update;
- Fixed: UIBlur() function does not work as in previous versions;
- Fixed: QueryRaycastWater is documented but doesn't actually exist;
- Fixed textures changed in 1.5.;
- The game freezes after shooting with the "Miscellaneous Rifle" weapon mod (some problems with the weapon are still being fixed);
- Fixed a problem with friction that arose in version 1.5.;
- Fixed an issue where ambient particles would stop and only resume after the particles disappeared;
- Fixed problem with shadow limitation;
- Fixed crashes and other bugs.
3.Modding[]
- Fixed object rotation when holding R/Shift. The function now works like a slider;
- Fixed values of child objects. Now values from the parent object are not passed on to the children;
- Fixed gizmo axes prioritization. Now, when they overlap, the closest available one is selected.
Experimental[]
- Added character menu
- Added switching between third & first person view
- Possibly more