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Teardown Wiki

Teardown has had many updates since its release into early access on October 29th, 2020.

Early Access[]

2020[]

0.4.6[]

  • Support for Windows 7/8.1
  • Support for AZERTY keyboards
  • Audio improvements when using Voicemeeter and other SW which reroutes/reconfigures audio paths
  • Upgraded security

0.5.2[]

2021[]

0.5.5[]

0.6.0[]

0.7.2[]

  • Logo changed
  • Spash screen changed
  • New explosions
  • Updating smoke simulation
  • Added photo mode
  • Core physics engine improved
  • Added Evertides Mall
  • Added Part 1 campaign mission for Evertides Mall(Covert chaos)
  • Some campaign missions reworked
  • Fetch Challenge on all maps
  • Support for custom key bindings and gamepads through Steam Input
  • Less choppy camera movement at high framerates
  • V-Sync option

0.7.4[]

  • Photo mode freecam & zoom
  • Difficulty
  • Option to enable all levels and tools in sandbox mode
  • Option for mission skipping and progress wiping
  • Side missions clearly marked on mission screen and in messages
  • Savegame file automatically backed up when starting a new version
  • Minor bug fixes

0.8.0[]

  • New tool UI
  • Asjustable environments in sandbox
  • Mod UI rework
  • New modding functionality for fires, prost processing and environments
  • Pause menu buttons
  • Scripting example map

0.9.0[]

See also: Part 2
  • AI pathfinding API
  • Improved registry tag documentation
  • Terrain rework
  • Procedural snow
  • Vehicle behaviour updates
  • Removed that mansion objective in bluetide computers IDK why they removed it it was perfectly fine lol.

2022[]

0.9.5[]


1: Game[]
  • Added Spawn menu
  • Shotgun now behaves more like a shotgun
  • Screen Recorder built-in mod to capture no-lag movie clips
  • Fallback to windowed mode if game crashes immediately in fullscreen mode
  • Handle audio device switch when game is running
  • Only move mouse to the middle of the screen when playing
  • Tweaked Robot logic
  • Connecting the dots mission - logic updated
  • Factory updated - Visibility through floor/ceiling between robot factory and safe factory
  • General stability fixes
  • General improvements to campaign
  • Improved gamepad support with icons for mapped buttons in UI
  • Support for Steam Deck
  • Minor content bugfixes
  • Nitroglycerin in Handle with care is more explosive
  • Removed a target in Moving the goods
  • Changed the location of a target in Bluetide Shortage
2: Modding[]
  • Spawn API function
  • Sprites and lines visible in photo mode
  • GetEntityType and GetWorldBody API function
  • IsShapeTouching API function
  • ModdingPaint API function for color tinting
  • Changes to Shoot API function to support shotgun and gun
  • Bugfixes

1.0.0[]


1.Game[]
2.Modding[]
  • New parameters to UiImage to draw a cropped image

1.1.0[]


1.Game[]
  • Steam achievements
  • Enlarged UI on low resolution displays (helpful for Steam Deck)
  • Mute audio when defocused
  • Bugfixes

1.2.0[]

1.Game[]
  • Added "Favorite Mods" menu
  • The Muratori Beach map is now available in the sandbox

1.3.0[]

1.Gameplay[]
  • Added Art Vandals DLC;
  • Added extensions available in the main menu in the “Game” section;
  • Added an options button for featured mods that have options.
2.Modding[]
  • Support for the “mirror” property of the material in MagicaVoxel 0.99.7.;
  • Added "invisible" tag to shapes to make them invisible;
  • Added "nocam" and "noidlecursor" tags to the screen;
  • SetPlayerCameraOffsetTransform for individual head movement;
  • Additional "main" argument for PauseMenuButton;
  • Added GetJointShapes for joining shapes.

2023[]

1.4.0[]

1.Gameplay[]
  • Creative mode;
  • Increase in productivity;
  • Improved water shading;;
  • ImGui update to improve the editor on 4k screens;
  • Mod performance profiler;
  • Error correction.
2.Modding[]
  • New features: CreateShape, ClearShape, ResizeShape, SetShapeBody, CopyShapeContent, CopyShapePalette, GetShapePalette, GetShapeMaterial, SetBrush, DrawShapeLine, DrawShapeBox, ExtrumShape, TrimShape, SplitShape, MergeShape.

1.5.1[]

1.Interface[]
  • Selecting a tool for PC redesign;
  • Redesign of the spawn menu;
  • UI and spawn menu navigation fixes;
  • Fixed: The mod manager does not restore its state after exiting the mod;
  • Fixed: the scroll bar did not change its position after selecting another tab or closing options;
  • Fixed: It is impossible to change graphics API settings immediately after changing the API;
  • Fixed: Localization of some tooltips in the pause menu does not change after changing the language.
2.Gameplay[]
  • New Direct D3D12 rendering engine. Players can now choose between DX 12 and OpenGL rendering;
  • Performance improvements;
  • A new option has been introduced to control particle density;
  • Localization support: Teardown is now available in 9 languages (English, German, Spanish, Italian, French, Japanese, Simplified Chinese, Russian and Polish);
  • Implemented a redesigned interface;
  • Implemented the ability to spawn horses from the Time Campers DLC;
  • Fixed car collisions with map boundaries;
  • Fixed tools used during the appearance of an object;
  • Fixed photo mode where there was no focus after zooming;
  • Fixed a bug due to which the player could control the Killez robot during the appearance;
  • Fixed: Closing the spawn menu with mouse triggers using the tool;
  • Fixed: objects disappeared when viewing a turret/vehicle from the first person;
  • Fixed: #include "MOD/myFile.lua" did not work after update;
  • Fixed: UIBlur() function does not work as in previous versions;
  • Fixed: QueryRaycastWater is documented but doesn't actually exist;
  • Fixed textures changed in 1.5.;
  • The game freezes after shooting with the "Miscellaneous Rifle" weapon mod (some problems with the weapon are still being fixed);
  • Fixed a problem with friction that arose in version 1.5.;
  • Fixed an issue where ambient particles would stop and only resume after the particles disappeared;
  • Fixed problem with shadow limitation;
  • Fixed crashes and other bugs.
3.Modding[]
  • Fixed object rotation when holding R/Shift. The function now works like a slider;
  • Fixed values of child objects. Now values from the parent object are not passed on to the children;
  • Fixed gizmo axes prioritization. Now, when they overlap, the closest available one is selected.

Experimental[]

  • None
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