The Editor Showcase(Examples in 0.7 and below) map demonstrates the level editor and its properties. It shows things like durability, weight, material, etc.
Locations[]
MagicaVoxel setings[]
- Roughness - Demonstration of roughness from 0 (plastic-like) to 100 (not shiny).
- Metallic - Demonstration of metallic properties from 0 (not shiny) to 100 (metallic).
- Roughness & Metallic - Metallic and roughness properties demonstrated.
- Emissive - Demonstration of emissive properties from 0 (not emissive) to 100 (emissive).
- Glass - Demonstration of transparency and the value component.
Editor settings[]
- Strength - How the object breaks when colliding.
- Density - How heavy/buoyant the object is.
- Joint rotspring - How heavy/buoyant the object is.
- Joint strength - How hard it is to move a joint.
- Joint collide - Whether objects connected via joints collide with each other.
- Prismatic joints - Joints that move on 1 axis.
- Doors - Different types of doors.
- Rope slack - Demonstration of rope slack.
- Rope strength - How strong a rope is.
- Rope maxstretch - How far a rope stretches before it breaks.
- Material buoyancy - How buoyant materials are.
- Material weight - How much materials weigh.
- Materials - The 13 materials.
- Cone lights - Examples of cone lights.
- Sphere lights - Examples of sphere lights.
- Area lights - Examples of area lights.
- Voxbox materials - The 11 materials used for plain voxboxes.
- Textures - Textures used by vox models, voxboxes, voxagons and vox scripts.
- Voxagons - Examples of voxagons.
- Hole - The hole brush for voxboxes and voxagons.
- Explosive tag - Demonstration of the explosive tag.
- Unbreakable tag - A wall that can't be broken(has the unbreakable tag).
- Nocull tag - Demonstration of the nocull tag.
- Sound triggers - Areas that play sound when you get near them.
Trivia[]
- This is the first map to be renamed.